Friday, June 27, 2008

Some thoughts on some games

Everyone has a friend (or perhaps, as in my case, IS the friend) who plays the GTA games for hours, loves them, but only completes two missions the entire time the game is out and relevant. Yep, you're talking to that guy right now. I've owned every GTA game that's been released for the xbox, yet I've never gotten remotely close to finishing any of the games. Not close.

Here's why: Killing random people is the BEST part of GTA. Picking up girls and taking them places and watching the cutscenes with the blatant racism, blah, blah, blah...who cares! Kill people! Blow up cars! I try - I really do - I try to complete the missions, but I just don't care enough. It's just so hard to take freakin' Michelle bowling yet another time. It's hard to care about some stupid get-away van when you can find many perfectly not exploded vans everywhere in the game.

That's where the cheat codes come in handy. I assume a certain level of gamer readership on this site, thus, I will not deign to actually putting the codes on here. You know where to find them if you haven't already used them. As I expanded upon in my blog (shamless plug), dropping boats out of the sky onto cars over and over again is an inexplicable joy. Also you can get lots of weapons. And boats. The best part about dropping boats on people is that when they die, from the boat that just dropped on their head, no one knows that you did anything. The cops don't bug you. They just do their thing, and you can take all the money. It's a sweet deal.

Going over to my other recent obsession, Oblivion has destroyed me. I've played for close to 120 hours so far on this character, yet I cannot bring myself to do the last couple of things I need to do to complete the main quest. "Think of the gamer points!" I think to myself, yet a strong, more deeply-rooted voice tells me "Think of the side-quests!" Yes, I know you can do the side-quests after the main story has ended, but I want to be a beast when I defeat the game.


  1. -1 for minigames (ie bowling). I agree that the open endedness of games like GTA should be the primary focus of the gameplay. But game designers for some reason still like to think that gamers want to play some crappy minigame as a diversion from the main gameplay. THis is why im really excited about Spore.

  2. I mean, I want to bowl virtually, that's why I got a Wii, but that's much more fun than the bowling sim in GTA.

    Spore looks insane. I've seen some of the crap people have already come up with using the generator. So strange.

  3. If yur gonna put a bunch of minigames in yur game, make warioware or something and do it right(which they did). You can get the creature creator for spore for free. Atleast its the trial verion, but its pretty cool. Ive made some weird things with it.

  4. I remember one of my first big police stand-offs (non-mission-related) was in the bowling alley. I ran in for cover, and when the cops started shooting after me this one guy yelled "But I just came here to bowl!!" as he fled out the door.

    I agree that the non-mission realm of GTA is where its at. Favorite past-times include walking up to a crowd of cops with a de-pinned grenade in my hand and recreating the magic of jihad.

    Pushing people in front of the subway is also fun, as is jumping out of a fast-moving car and watching Niko leave a trail of blood stains as he does a series of flips before slamming into a lightpost or a wall.

    Also, if you ever want to piss off a lot of people badly, sign on multiplayer, play Bomb Da Base, be the helicopter pilot, and as you're flying to da base, bail out when you're almost there and enjoy the cries of frustration.